“When I build a level, I feel compelled to give away prizes for other people to win when they play my level. So I have a choice: give away things I have found or build my own prizes. Often, I will give away something cool I created in the level they are playing. The rights management part means I can choose whether someone can edit the creations I give them and whether they can pass them on (use them as prizes in their own levels).”
Plato said something to the effect of “if I want to judge a person, don’t show me how they work, show me how they play.”
Even though I don’t play any kind of computer/video game hardly ever, there’s so much to learn from them that can be applied elsewhere.