When games become voting games, cooperative outcomes take on a new status, says Brams. “The idea is, if you don’t have a sufficient number, nobody pays, and everybody suffers. If you have a sufficient number, everybody pays…and you get the cooperative outcome. There aren’t in-between outcomes where some pay and some don’t, and the ones that don’t pay make out like bandits. That’s what voting does — it prevents that banditry.” (via How Democracy Resolves Conflict in Difficult Games | MIT World)
Thanks again to Alan Patrick for these insights.
